Bell Middle School


MRS. LOPEZ'S P.E. CLASSES
bouncing ball
Bell Junior High

Mrs. Lori Lopez | 6th and 7th grade Physical Education | Girls P.E.
6th grade Advisory in B-17
479-7111 ext.4004 | llopez2@sandi.net

 
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Classroom News

2009 - 2010


6th GRADE P.E. UNIT SCHEDULE

FALL- Introduction 2 weeks
Tumbling 2 weeks
Dance 2 weeks

Cooperative Games 2 weeks
Softball 4 weeks

WINTER Four Square / Volley-tennis 4 weeks
Flying discs / Soccer 4 weeks
Wall Ball / Racquetball / Jump Rope 4 weeks

SPRING - Fitness Testing 2 weeks
Field sports 3 weeks/ Track & Field 3 weeks

Basketball 3 weeks
Camp / Ancient Games 3 weeks / closure week

7TH GRADE P.E. UNIT SCHEDULE

FALL Introduction 2 weeks
Tumbling 2 weeks
Dance 2 weeks
Softball 4weeks
WINTER Net sports Volley- tennis and Tennis 4 weeks
Flying discs/ Soccer 4 weeks
Handball / Racquetball /Self Defense 4 weeks
SPRING Fitness Testing 2 Weeks
Target sport Golf 3 weeks
Track and Field 3 weeks
Basketball 4 weeks
Medieval Times Activities 1 week/ closure week










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6th Grade HW

6th Grade Homework Assignments

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7th Grade HOMEWORK ASSIGNMENTS

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UNIT 1 ULTIMATE FRISBEE

Homepage / Beginner
Search The Handbook
Topics
Ultimate in 10 Simple Rules
Spirit of the Game
The Basics of Ultimate
The Physics of Flight
Learning to Throw Backhand
Learning to Throw Forehand
After Your First Week
Drills
The Cheer

Ultimate Frisbee in 10 Simple Rules


1. The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.

2. Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.

3. Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.

4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.

5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.

6. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.

7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.

8. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.

9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.

10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

References

http://www.cs.rochester.edu/u/ferguson/ultimate/ultimate-simple.html


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Unit 2 Golf Rules

The game of golf is not only physically but also mentally challenging. It is a strategic game that has many fans around the world. Golf is played by hitting a golf ball using golf clubs on an area called the teeing ground. Once the ball has been hit, it will travel along fairways and into the next prepared area, where a hole is found. This prepared area is known as the putting green.

Simply put, the target of the game is of course to put the ball into the hole in as few hits as possible. This means that a golfer has to complete the hole by hitting the golf ball from the teeing ground into the hole in the putting green using the golf club in as little strokes as possible. A round of golf usually means a play of 18 holes.

There are two basically two kinds of play in golf. In the match play, the winner is determined according to the number of holes lost and won. In the other kind of play, which is the stroke play, the winner is the golfer who uses the least number of strokes to complete a round.

In playing the game, there are two very fundamental rules to adhere to: Play the course as you find it; and play the ball as it is found.

Should the rules above be difficult for you to follow, keep in mind that you should at least play fair at all times. How do you determine what is fair and what is not? Read on and find out some rules which will give you a greater understanding on how to be a fair player in playing golf.

Basic Golf Courtesy

Do not stand, move or talk too close to a golfer who is about to make a stroke.

Play without any delay. Leave as soon as the other members in your group leave.

Try your best to play when everyone in your group is already out of the way.

Try to replace the divots as much as you can. And if you have walked into a bunker, don't forget to smooth out all your footprints.

It is not advisable for you to drop your golf clubs on the putting green, so avoid it at all cost.

Rules to Playing Golf

Before you start on your round of golf, take some time to read the local rules which are stated on the scorecard that you hold. After reading the rules, it is a good idea for you to mark which golf ball you will be using, which will make it easier for you to identify it. Several golfers may be suing the same brand of golf balls as you, In this case, it would be easy to see which golf ball belongs to you.

Before you start, make sure you have counted your golf clubs. You are allowed a maximum of fourteen golf clubs.

When beginning the actual play, make sure you tee off in front of your tee markers. Should your tee off be a little bit off, or outside of the area specified, you may be asked to repeat your stroke. If this happens in a match play, then you are lucky as there will be no penalty for you. However, if this happens in a stroke play, then you are given a two-stroke penalty. That is why it is important for you to tee off in the specified area.

When you are playing, should your ball lie in a water hazard or a bunker, remember not to hit or touch the water or bunker in any way before you do your downswing.

The ball should never be spooned or pushed: it should always be struck fairly.

It is all right if you want to mark the ball that you are using. You could also clean your ball: just lift it, clean and put it back exactly where it was previously.

In the case of dropping a ball, the best way to do so would be to stand straight and to hold your golf ball at the length of your shoulder, and to drop it gently. Should you, in dropping the ball, happen to strike another player, the caddie or even yourself, you must drop the ball again. This is done with no penalty.

It would also be all right for you to pick up your ball if by doing so you would assist another player. On the other hand, you may also lift any other ball if that ball is interfering with your playing or another player.

By remembering the basic rules of golf as well as the basic common courtesies of playing golf fairly, you will make the game more enjoyable for you and others.

Juzaily Ramli and Tommy Lehmann are golf buddies and also proud owners of their free golf tips website and offer free golf lessons such as:
  • Golf Rules
  • Golf Swing
  • .





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    6
    Unit 3

    Introduction to Tennis

    Tennis is a fun, competitive game played by people of all ages, shapes and sizes. All you need is a racket, a tennis court, a few tennis balls and a partner, and you're ready to play. Tennis can be played between two players (singles) or between two teams of two players (doubles). Each player uses a racket with strings to hit a yellow, felt-covered hollow rubber ball over the net into the opponent's court.

    Tennis as we know it started in England in the late 1800s, where it was mainly played by upper class citizens. Today, tennis is played all over the world, and is an Olympic spot. There are four major tennis tournaments, called the Grand Slam tournaments: the Australian Open, French Open, Wimbledon, and U.S. Open.

    The Basics

    The basic game of tennis is relatively easy to learn, though you can spend a lifetime perfecting your technique and strategy. A game of tennis consists of four points, called 15, 30, 40 and game. Zero points is referred to as 'love'. The first player to win four points, wins the game, though you must win by two points. Thus, if the players are tied at 40, it is called 'deuce', and the player must win two additional points to win the game. To win a point, a player must hit a serve or shot that cannot be returned by their opponent, or their opponent must hit a shot into their own net, or outside the court lines.

    Each point begins with a player serving the ball into their opponent's service box. Each player gets two chances to serve the ball into their opponent's service box. If the ball hits the net and bounces into the service box, it is called a 'let' and the server gets a do-over for that serve. A match is divided into sets. To win a set, a player must win 6 games, and again, you must win by 2 games. If a set is tied 6-6, a tiebreaker game will be played to decide who wins the set. In a typical match, the first to win two sets, wins the match. In men's championship matches, the first to win three sets wins the match.






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    Unit 4

    Basic Soccer Rules - 17 Rules

    "The rules of soccer are very simple, basically it is this: if it moves, kick it. If it doesn't move, kick it until it does" - Phil Woosnam



    Soccer Rules – Introduction
    In the beginning of the 19th century, a people's game that has been around ever since medieval times started becoming more and more popular in England: soccer. Back then soccer was played using ad-hoc pitches and most teams were formed either because they were part of the same village, organization, factory or whatnot.

    Obviously, these guys were playing along to some basic soccer rules, but without a referee to enforce them, or clear specifications to these rules. For example, what would have been considered a foul in Liverpool might have been accepted as a fair tackle in London.


    Since soccer sparks some pretty intense competition at times, playing it without a lot of strict rules and without a referee to enforce them caused serious troubles in mid 19th century England. Soccer fights became something that was seen as normal and they gave the game an aura of violence that in truth it didn't deserve.


    By 1860, soccer clubs were already popping up in England, especially around London and they were becoming semi-professional, as the competition level started rising.


    This caused most of the London clubs to meet in the Freemasons' Tavern in London on 26 October 1863, forming the Football Association (FA), which is still the governing soccer organization in England. They decided that they would need certain rules for the game of soccer if they were to keep on playing competitively.


    By the second meeting on the 8th of December 1863, they decided to draw up the plans for the Laws of the Game, which is a sort of constitution holding all of the rules for soccer up till this date, with some modifications.


    The 17 Rules for Soccer from the Laws of the Game

    This soccer constitution that was the Laws of the Game now holds 17 specific key points that determine the rules of soccer. Let's go through each and explain them in more detail.


    Soccer Field1. The Field of Play - The field of play is the surface on which the game of soccer is played on. This law regulates everything regarding line markings, soccer pitch dimensions and how to use them properly. For example, a soccer pitch must be between 90 and 120 meters long and 45 to 90 meters wide. However, it must also have a rectangular shape, so you can't have a square field with a length and width of 90 at the same time.

    Other basic rules of soccer and field measurements are specified in this law, such as the dimensions of each goal (7.32 meters long and 2.44 meters high), the diameter of the centre circle (18.30 meters) or the distance between the penalty spot and the goal (11 meters, perpendicularly on the goal).

    Click here for more details on soccer field layout...




    Soccer Ball2. The Ball - Throughout the time, the rules for soccer regarding the football remained the same, but the way in which they were applied was on a constant change. The rules state that the soccer bull must have a circumference between 68 and 70 centimeters and a weight between 410 and 450 grams but they also state that the ball can be made out of "leather or any similar material".

    Well that "any similar material" bit constantly improved over time and nowadays soccer balls reached near-perfection. Almost each World Cup brought a new type of soccer ball, with improved characteristics, although all of them stayed inside the official soccer rules stated in the Laws.



    Soccer Formation3. The Number of Players - According to the official soccer rules, a team can bring in 10 outfield players and one goalkeeper on the pitch and can have several substitutes on the bench. The numbers of benched subs as well as the actual number of substitutions that are allowed in a single match vary with the type of the game played. For example, in official matches only 3 substitutions are allowed, with 5, 7 or 9 players on the bench.

    In friendlies however, a coach can fit in as many players as he wants on the bench and usually he can also make as many substitutions as he needs. In the past, the official soccer rules regarding substitutions were a lot stricter than this.



    Soccer Shoes4. The Player's Equipment - Just like with the soccer ball, soccer equipment maintained most of the original rules in the Laws of the Game, but the way people interpret them today is quite different from how they did back in 1863. Basically the rules of soccer say that a player must wear a shirt or jersey, footwear, shin pads, shorts and socks and the two teams must have different equipment so that they can be differentiated on the pitch.

    Back then however, a soccer jersey was a largely uncomfortable one and it was very simple, without too many details strapped on it. Today's jerseys are very light and comfortable and on many occasions they have the club's sponsors imprinted on them, they have the number of the player (and the name in some cases) on the back and the club's badge on the chest. These are not enforced by the soccer rules, but they have become common standards in today's game.



    Soccer Referee5. The Referee - Well the man in black (or more recently phosphorus green) is probably the biggest "invention" that came with the initial soccer rules constitution and his role is to enforce these official rules of soccer "in connection to the match he has been appointed to".

    The center referee is accompanied and helped by two assistant referees (one on each side of the pitch) and a fourth one that handles small issues like showing injury time duration, checking a substitute player's equipment and replacing one of the three main referees if they can't continue the game.

    Click here for more details on soccer referees...



    Assistant Referees6. The Assistant Referees - As I explained above, the assistant referees are placed on the sides of the pitch (one each) and their main role is to help the main referee with some decisions. Actually, the assistant referee has no decision power, he can only signal a game issue (an offside, a foul, handball and so forth) but it's up to the central ref if he's or she is going to take up the assistant's advice.



    Injury Time7. The Duration of the Match - Standard adult games are limited by the official soccer rules to two halves of 45 minutes each, separated by a 15 minutes break. This is not the actual time of play, since this 90 minute clock ticks even when the ball is out of play, during substitutions and so forth. In order to try to balance this timing a bit, the end of each half also brings a few minutes of "injury time" on the table.

    In some cases, when the match must have a winner (a knockout match for example), two extra mini-periods of 15 minutes each, with no break between them are added. If the match is tied at the end of extra time as well, the players go on for a penalty-shootout that will eventually decide the winner.



    Stopper Clock8. The Start and Restart of Play - There are 8 reasons for which the game can be stopped and similarly, 8 ways to restart it. Each period of time starts with a kick-off (1) and the game is also restarted with a kick-off if a team scores a goal. If the ball goes out on the side lines, the player who last touched the ball conceded a throw-in (2). The game is restarted with the other team throwing the ball back into play.


    The goal kick (3) is awarded to the defending team, if the attacking team took the ball out of play on the defending team's goal line. The game is restarted with the goalkeeper kicking it from within the safety box. If the defending team touches the ball last and it goes over their own goal line, outside of the goal itself, then the opposing team earns a corner kick (4) and they will be required to restart the game from the corner nearest to where the ball went out.


    An indirect free kick (5) is awarded when a team produces a non-penal foul (dangerous play or offside for example) and the game is restarted with a ground kick that cannot be taken towards goal (if a player scores directly from an indirect free kick, without another player touching the ball, the goal won't stand). A direct free kick (6) is caused by a foul or handball and unlike the indirect free kick it can be struck directly towards the goal.


    A penalty kick (7) is similar to a direct free kick in that it is caused by a foul or handball, but the offence occurs inside the defending team's penalty area. The game is restarted with one of the attacking team's players shooting for goal from the penalty spot (11 meters, perpendicularly on goal), with nothing but a goalkeeper to beat.


    The last of these eight soccer rules is rarer and it's called the dropped ball (8). The dropped ball occurs when the referee stops the game for a special reason (an injured player, ball becoming defective or the interference of an external factor) and the game is restarted with him dropping the ball from shoulder height in front of two players who will battle for possession (sort of how basketball matches decide initial possession).



    In and Out of Play9. Ball In and Out of Play - According to the official soccer rules, the ball is in play all throughout the match duration, except when it passes a bounding line (goal lines and touch lines), when an offence occurs or when play is stopped by the referee. In these particular cases, the ball is out of play and the soccer players cannot score goals or interact with the ball. In addition, substitutions can only occur when the ball is out of play according to the rules for the game of soccer.



    Soccer Goal10. The Methods of Scoring - As long as the ball is in play and no infringements of any soccer rules are being made, the players can score goals. A goal is considered when the ball crosses one of the goal areas with its entire circumference. Goals can be scored from action, from penalty spots and direct free kicks.





    Linesman11. The Offside - Since this is one of the trickiest rules of soccer today, I've decided to explain it in detail in a separate article on offside soccer rules.





    Click here for more details on offside rules...



    Yellow Card12. Fouls and Misconduct - There's a difference between fouls and misconduct that many people fail to understand. A foul can occur when a player tries to get the ball from his opponent and kicks him or pushes him away accidentally, whereas misconduct means that a player willfully targets his opponent and punches, kicks or pushes him away.

    Fouls can only occur when the ball is in play, but misconduct can occur when it's out of play as well. Depending on the seriousness of the foul or misconduct, the referee can penalize it with a yellow or red card in addition to a free kick or penalty kick.

    Click here for more details on soccer fouls...



    Free Kick © Photo stella_gonzales2003-flickr.com13. Free Kicks - I've explained most of the soccer rules regarding free kicks in "Soccer Rule Number 8 – The Start and Restart of Play". One additional soccer rule worth mentioning is that players from the opposing team must be at least 9.15 meters away from the position where the free kick will be struck. Also, the player that kicks the ball initially on a free kick cannot touch it again until a teammate or opposing player touches it.



    Penalty Kick © Photo By fortes-flickr.com14. Penalty Kicks - Penalty kicks are conceded when a defended player fouls or commits handball inside the 18 yard box (commonly known as the penalty box). It's important to know that not all offences inside the penalty box are punished with a penalty kick. For example, if a player commits dangerous play inside his own penalty box, the referee will award an indirect free kick from the place that the offence occurred.

    When the penalty kick is taken, the only two players in the 18 yard box are the penalty taker and the defending team's goalkeeper. Everyone else must sit outside the box and can only move towards the ball once it is kicked. So if the penalty is saved by the goalkeeper or strikes the bar, a player could run from the edge of the box and gain possession.



    Throw In © Photo By Nadia308-flickr.com15. The Throw In - When the ball goes out of play on the side lines, the opponent of the player who last touched the ball will take a throw in. The throwing method has to follow some rather strict rules; otherwise the referee might dictate a throw in for the other team. The player taking the throw must keep his feet outside the side line, with the sole on the ground and the actual throw must be executed with the ball over the thrower's head.



    Goal Kick © Photo by Twyford-flickr.com16. The Goal Kick - The goal kick is a means of restarting play after the attacking team took the ball over the defending team's byline. The goal kick acts as a direct free kick, so if a player would kick the ball so hard that it would reach the opposing team's goal and score, the goal would count.

    One extra soccer rule regarding the goal kick states that the kick must be powerful enough to pass the penalty area. So in case the goalkeeper executes the goal kick and passes the ball to a teammate in his own penalty box, the goal kick is re-taken.



    Corner Kick17. The Corner Kick - The last of the 17 rules of soccer refers to the corner kick, which occurs when the ball passes over the defending player's goal line, with a defender having touched the ball last. The corner kick acts as a direct free kick taken from the corner of the pitch (if the ball passes the line on the left of the goal, the corner is taken from the left corner and if it passes on the right, the corner is taken from the right corner).


    The same rules as for a direct free kick apply, in that opposing players must be at least 9.15 meters away from the corner, the corner taker may score directly from the corner kick and the kicker can't play the ball a second time until it's touched by another player. The only additional rule is that the ball be placed in the corner arc.


    Well that's pretty much all you need to know about soccer and soccer rules. Most of these rules seem harder than they actually are on paper and if you watch a couple of matches you'll soon get the hang of them naturally. The only one that requires some special attention is the offside soccer rule, which indeed can be harder to understand without the proper explanation, so check out the offside article on the site for a more detailed clarification on that.





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    8
    Unit 5

    FLAG FOOTBALL GAME RULES




    Description
    NFL Flag Football is FUN!

    NFL Flag Football is a game that everyone can play. It's got running, throwing, and catching, and it relies on brains and strategy as well as athletic skill. You don't need pads or helmets, like NFL players wear, or lots of equipment. And there's no tackling, blocking, or contact. Just fun!

    In NFL Flag games, teams of five players throw and run with a football to move down the field. The team with the ball is called the offense and the team without the ball is called the defense. The players on defense try to stop the plays of the offense by pulling the flag out of the belt of the player who has the ball. This booklet explains the basics of NFL Flag Football.

    Enjoy the game!

    Rules
    Your coach or teacher will give you all the rules and information you need to play NFL Flag Football. Here are a few of the most important rules to remember for both fun and safety:
    • NFL Flag Football is non-contact. Blocking and tackling are not allowed.
    • After the ball is snapped to the quarterback, he or she has seven seconds to pass the ball.
    • All players who rush the quarterback must start at least seven yards from the line of scrimmage.
    • All players are eligible to catch a pass - even the quarterback if he or she has handed off behind the line of scrimmage.
    • After a pass interception, the defense becomes the offense at the spot where the interception was made. An interception can also be returned by the defense.
    • Penalties are assessed (usually five yards) for breaking the rules.

    Scoring
    Touchdown
    6 Points
    Point after touchdown
    (from 5 yards)
    1 Point
    Point after touchdown
    (from 12 yards)
    2 Points
    Safety
    2 Points

    A touchdown is scored when the offense moves the ball into the end zone. After each touchdown, the team that scored attempts to make an extra point (or point after touchdown). A safety is scored by the defense when it pulls the flag off the ball carrier in the offense's own end zone.

    How to play
    The end zones on an NFL Flag Football field are where you score touchdowns. The offense has four tries (plays) to cross midfield with the ball and get a first down. That means it has four more plays to reach the end zone.

    Every play starts at the line of scrimmage. The two teams set up on opposite sides of this line (photo right). The centre passes (snaps) the ball from the ground to the quarterback to start each play. Most plays are passes: the quarterback throws the ball to a receiver, who tries to catch the ball and run to the end zone. The centre can go out for passes, too - everybody plays. Running plays are allowed everywhere except five yards from the end zone. On a running play, the quarterback hands the ball to a teammate, who runs with it down the field.

    Throwing & defense
    Passing

    A pass pattern is a set route a receiver runs so the quarterback knows where to throw the ball.The chart (below) shows only a few pass patterns. Each receiver on a team can have a different pattern on each play.


    Defense

    Stopping the other team is the job of the defense. Playing defense in NFL Flag Football means breaking up pass plays and grabbing flags. The quarterback has seven seconds to throw the ball or the down is over. Defensive players who start seven yards from the line of scrimmage can rush the quarterback and try to hurry the throw or grab his/her flag. When guarding a receiver running down the field, stay as close as you can. Always try to stay between the receiver and the end zone. When the receiver looks back for the ball or jumps for it, go for the ball (but don't bump the receiver or you will get a penalty for pass interference). On a running play, or after a receiver makes a catch, keep your eyes on the flag, and grab it as quickly as you can.

    Glossary
    Important Terms

    Down: An offensive play or "chance." They come in sets of four and are numbered "First" through "Fourth."

    End Zone: The 10-yard areas at each end of the field that must be reached to score touchdowns and extra points.

    Goal Line: The line that must be crossed with the ball to score points.

    Hand Off: When the quarterback gives the ball to another player to run with.

    Interception: When a defensive player catches a pass intended for an offensive player.

    Line of Scrimmage: The imaginary line that runs through the ball from side to side of the field before a play begins.

    Quarterback: The leader of the offense, who passes and hands off the ball.

    Receiver: Offensive players who try to catch the ball.

    Rush: To run at the quarterback and or try to grab his flag before he/she can pass or hand off the ball.

    Snap: The passing of the ball from the centre to the quarterback to start a play.

    Touchdown: When a player crosses the other team's goal line with the ball.



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    9
    Unit 6

    Volleyball Basic Rules

    THE SERVE

    ( A ) Server must serve from behind the restraining line ( end line ) until after contact.

    ( B ) Ball may be served underhand or overhand.

    ( C ) Ball must be clearly visible to opponents before serve.

    ( D ) Served ball may graze the net and drop to the other side for point.

    ( E ) First game serve is determined by a volley, each subsequent game shall be served by the previous game loser.

    ( F ) Serve must be returned by a bump only. no setting or attacking a serve.

    SCORING

    1. Rally scoring will be used.
    2. There will be a point scored on every score of the ball.
    3. Offense will score on a defense miss or out of bounds hit.
    4. Defense will score on an offensive miss, out of bounds hit, or serve into the net.
    5. Game will be played to 25 pts.
    6. Must win by 2 points.

    ROTATION

    ( A ) Team will rotate each time they win the serve.

    ( B ) Players shall rotate in a clockwise manner.

    ( C ) There shall be 4-6 players on each side.

    PLAYING THE GAME ( VOLLEY )

    ( A ) Maximum of three hits per side.

    ( B ) Player may not hit the ball twice in succession ( A block is not considered a hit ).

    ( C ) Ball may be played off the net during a volley and on serve.

    ( D ) A ball touching a boundary line is good.

    ( E ) A legal hit is contact with the ball by a player body above and including the waist which does not allow the ball to visibly come to a rest.

    ( F ) If two or more players contact the ball simultaneously, it is considered one play and the players involved may not participate in the next play.

    ( G ) A player must not block or attack a serve.

    ( H ) Switching positions will be allowed only between front line players. ( After the serve only ).

    BASIC VIOLATIONS

    ( A ) Stepping on or over the line on a serve.

    ( B ) Failure to serve the ball over the net successfully.

    ( C ) Hitting the ball illegally ( Carrying, Palming, Throwing, etc. ).

    ( D ) Touches of the net with any part of the body while the ball is in play. If the ball is driven into the net with such force that it causes the net to contact an opposing player, no foul will be called, and the ball shall continue to be in play.

    ( E ) Reaching over the net, except under these conditions:

    1 - When executing a follow-through.

    2 - When blocking a ball which is in the opponents court but is being returned ( the blocker must not contact the ball until after the opponent who is attempting to return the ball makes contact). Except to block the third play.

    ( F ) Reaches under the net ( if it interferes with the ball or opposing player ).

    ( G ) Failure to serve in the correct order.

    ( H ) Blocks or spikes from a position which is clearly not behind the 10-foot line while in a back row position.

    THE COURT

    PLAYING AREA

    Both indoor and outdoor courts are 18 m x 9mi (29'6" x 59').
    Indoor courts also include an attack area designated by
    a line 3 m (9'10") back from the center line.

    Lines on the court are 5cm (2" wide).

    NET HEIGHT

    Net height for men, co-ed mixed 6, & outdoor is 2.43 meters or 7'11-5/8".
    Net height for women, 7'4-1/8".

    The height of the net shall be 8'.

    BALL
    The ball weighs between 9 and 10 ounces. Ball pressure is between 4.5 and 6.0 pounds


    Volleyball Lingo Translation
    "Ace" When the ball is served to the other team, and no one touches it.
    "Sideout" When the team that served the ball makes a mistake, causing the ball to go to the other team.
    "Roof" When a player jumps above the height of the net, and blocks the ball.
    "Stuff" When a player jumps about the height of the net, blocks the ball, and the ball goes back at the person who attacked(spiked) the ball.
    "Dig" When a player makes a save from a very difficult spike.
    "Kill" When a team spikes the ball and it either ends in a point or a sideout.




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    10
    Unit 7 Basic Basketball Rules

    The Rules

    Basketball is a team sport. Two teams of five players each try to score by shooting a ball through a hoop elevated 10 feet above the ground. The game is played on a rectangular floor called the court, and there is a hoop at each end. The court is divided into two main sections by the mid-court line. If the offensive team puts the ball into play behind the mid-court line, it has ten seconds to get the ball over the mid-court line. If it doesn't, then the defense gets the ball. Once the offensive team gets the ball over the mid-court line, it can no longer have possession of the ball in the area in back of the line. If it does, the defense is awarded the ball.

    court (4K)
    Basketball Court 1


    The ball is moved down the court toward the basket by passing or dribbling. The team with the ball is called the offense. The team without the ball is called the defense. They try to steal the ball, contest shots, steal and deflect passes, and garner rebounds.

    When a team makes a basket, they score two points and the ball goes to the other team. If a basket, or field goal, is made outside of the three-point arc, then that basket is worth three points. A free throw is worth one point. Free throws are awarded to a team according to some formats involving the number of fouls committed in a half and/or the type of foul committed. Fouling a shooter always results in two or three free throws being awarded the shooter, depending upon where he was when he shot. If he was beyond the three-point line, then he gets three shots. Other types of fouls do not result in free throws being awarded until a certain number have accumulated during a half. Once that number is reached, then the player who was fouled is awarded a '1-and-1' opportunity. If he makes his first free throw, he gets to attempt a second. If he misses the first shot, the ball is live on the rebound.

    Each game is divided into sections. All levels have two halves. In college, each half is twenty minutes long. In high school and below, the halves are divided into eight (and sometimes, six) minute quarters. In the pros, quarters are twelve minutes long. There is a gap of several minutes between halves. Gaps between quarters are relatively short. If the score is tied at the end of regulation, then overtime periods of various lengths are played until a winner emerges.

    Each team is assigned a basket or goal to defend. This means that the other basket is their scoring basket. At halftime, the teams switch goals. The game begins with one player from either team at center court. A referee will toss the ball up between the two. The player that gets his hands on the ball will tip it to a teammate. This is called a tip-off. In addition to stealing the ball from an opposing player, there are other ways for a team to get the ball.

    One such way is if the other team commits a foul or violation.


    Fouls and Violations


    FOULS

    Personal fouls: Personal fouls include any type of illegal physical contact.

    • Hitting
    • Pushing
    • Slapping
    • Holding
    • Illegal pick/screen -- when an offensive player is moving. When an offensive player sticks out a limb and makes physical contact with a defender in an attempt to block the path of the defender.
    Personal foul penalties: If a player is shooting while a being fouled, then he gets two free throws if his shot doesn't go in, but only one free throw if his shot does go in.

    • Three free throws are awarded if the player is fouled while shooting for a three-point goal and they miss their shot. If a player is fouled while shooting a three-point shot and makes it anyway, he is awarded one free throw. Thus, he could score four points on the play.

    • Inbounds. If fouled while not shooting, the ball is given to the team the foul was committed upon. They get the ball at the nearest side or baseline, out of bounds, and have 5 seconds to pass the ball onto the court.

    • One & one. If the team committing the foul has seven or more fouls in the game, then the player who was fouled is awarded one free throw. If he makes his first shot, then he is awarded another free throw.

    • Ten or more fouls. If the team committing the foul has ten or more fouls, then the fouled player receives two free throws.

    Charging. An offensive foul that is committed when a player pushes or runs over a defensive player. The ball is given to the team that the foul was committed upon.

    Blocking. Blocking is illegal personal contact resulting from a defender not establishing position in time to prevent an opponent's drive to the basket.

    Flagrant foul. Violent contact with an opponent. This includes hitting, kicking, and punching. This type of foul results in free throws plus the offense retaining possession of the ball after the free throws.

    Intentional foul. When a player makes physical contact with another player with no reasonable effort to steal the ball. It is a judgment call for the officials.

    Technical foul. Technical foul. A player or a coach can commit this type of foul. It does not involve player contact or the ball but is instead about the 'manners' of the game. Foul language, obscenity, obscene gestures, and even arguing can be considered a technical foul, as can technical details regarding filling in the scorebook improperly or dunking during warm-ups.


    VIOLATIONS

    Walking/Traveling. Taking more than 'a step and a half' without dribbling the ball is traveling. Moving your pivot foot once you've stopped dribbling is traveling.

    Carrying/palming. When a player dribbles the ball with his hand too far to the side of or, sometimes, even under the ball.

    Double Dribble. Dribbling the ball with both hands on the ball at the same time or picking up the dribble and then dribbling again is a double dribble.

    Held ball. Occasionally, two or more opposing players will gain possession of the ball at the same time. In order to avoid a prolonged and/or violent tussle, the referee stops the action and awards the ball to one team or the other on a rotating basis.

    Goaltending. If a defensive player interferes with a shot while it's on the way down toward the basket, while it's on the way up toward the basket after having touched the backboard, or while it's in the cylinder above the rim, it's goaltending and the shot counts. If committed by an offensive player, it's a violation and the ball is awarded to the opposing team for a throw-in.

    Backcourt violation. Once the offense has brought the ball across the mid-court line, they cannot go back across the line during possession. If they do, the ball is awarded to the other team to pass inbounds.

    Time restrictions. A player passing the ball inbounds has five seconds to pass the ball. If he does not, then the ball is awarded to the other team. Other time restrictions include the rule that a player cannot have the ball for more than five seconds when being closely guarded and, in some states and levels, shot-clock restrictions requiring a team to attempt a shot within a given time frame.


    Player Positions

    Center. Centers are generally your tallest players. They generally are positioned near the basket.

    Offensive -- The center's goal is to get open for a pass and to shoot. They are also responsible for blocking defenders, known as picking or screening, to open other players up for driving to the basket for a goal. Centers are expected to get some offensive rebounds and put-backs.

    Defensive -- On defense, the center's main responsibility is to keep opponents from shooting by blocking shots and passes in the key area. They also are expected to get a lot of rebounds because they're taller.

    Forward. Your next tallest players will most likely be your forwards. While a forward may be called upon to play under the hoop, they may also be required to operate in the wings and corner areas.

    Offensive -- Forwards are responsible to get free for a pass, take outside shots, drive for goals, and rebound.

    Defensive -- Responsibilities include preventing drives to the goal and rebounding.

    Guard. These are potentially your shortest players and they should be really good at dribbling fast, seeing the court, and passing. It is their job to bring the ball down the court and set up offensive plays.

    Offensive -- Dribbling, passing, and setting up offensive plays are a guard's main responsibilities. They also need to be able to drive to the basket and to shoot from the perimeter.

    Defensive -- On defense, a guard is responsible for stealing passes, contesting shots, preventing drives to the hoop, and for boxing out.



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    11
    Unit 8

    Softball Rules Simplified

    THE GAME

    • There are 9 players on a softball team.
    • The playing field is divided into the infield and outfield
    • The lines between the bases are 60’ apart and when joined they form a “diamond”, inside the baseline is known as the infield
    • Outside the baseline but inside the playing field is called the outfield.
    • Any ball going outside the 1st or 3rd base line is a foul ball ( runners can not advance and the batter gets another try unless the ball was caught in the air, which translates to an out)
    • An official game is 7 innings (a inning is when both teams have had their turn to bat)

    PITCHING

    • The pitcher must have both feet on the pitcher’s rubber and can only take one step forward while pitching.
    • The ball must be thrown underhand.
    • Both hands must be on the ball at the start of the pitch.

    BATTING

    • Batters must follow the same order throughout the whole game
    • The batter is out if and when:

    a) three strikes have been called

    b) a fly ball is caught

    c) the batter does not stand in the batter’s box

    BASE RUNNING

    • Runners must touch each base in order
    • Runners may overrun 1st base only, all other bases the runner may be tagged and called out if they are off the base.
    • Runners can not lead off a base, they must be on base until the ball as left the pitcher’s hand
    • After a fly ball has been caught the base runner must tag the occupied base before advancing to the next base
    • One base runner can not pass another base runner that is ahead of them.
    • Stealing a base is not permitted
    • A runner is out if:

    a. they are tagged with the ball before reaching a base

    b. the ball gets to 1st base before the runner

    c. they run more than 3 feet out of the base line to avoid being tagged

    TERMS:

    • Ball- a legally pitched ball that does not enter the strike zone (four balls equals a walk)
    • Grounder- A ball that is hit on the ground
    • Force out- when the runner has to advance to the next base to make room for the following base runner.
    • Fly ball- ball hit up in the air to the infield
    • On deck- the next batter
    • Pop up- ball hit up in the air to the infield
    • Strike- term used when a ball is swung at and missed or is called when the ball enters the strike zone and is not swung at all.
    • Strike zone- the ball passes the batter over the plate between their chest and knees


    INFIELDING PLAYERS NUMBERED POSITIONS
    1. PITCHER
    2. CATCHER
    3. 1ST BASEMAN
    4. 2ND BASEMAN
    5. 3RD BASEMAN
    6. SHORT STOP
    OUTFIELDING PLAYERS NUMBERED POSITIONS
    7. LEFT FIELD
    8. CENTER FIELD
    9. RIGHT FIELD
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